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Megaman Battle Network 2 review

Introduction

Basic information

Developer Name: Capcom
Full Name: Mega Man Battle Network 2
Release Date: June 2002 (North America)
Released on: Game Boy Advance
Cross Play: No

Initial thoughts

After finishing the first Battle Network, I was curious how the second entry would evolve. Would it simply expand the chip count and call it a day? Thankfully, no. From the start, it was clear that Capcom had learned a lot from the first game. The UI was smoother, the battle system faster, and the story immediately more involved. Every improvement felt thoughtful. As someone committed to exploring every title in the series, this game gave me even more reason to be excited about what lies ahead.

Story and setting

Plot overview

The game picks up after the events of the first, with Lan and MegaMan.EXE once again defending the Net from a new threat, Gospel, a mysterious criminal syndicate with some very strange plans (and an even stranger final boss). While still quirky and filled with 2000s-era techno jargon, the plot has more bite this time, introducing espionage, cross-country travel, and darker undertones.

World building and immersion

One of BN2’s biggest strengths is how it expands the world beyond ACDC Town. You visit new countries, explore different NetZones, and interact with regional variations of virus threats. The world feels larger, and more cohesive, with side NPCs that hint at broader tech culture and digital life outside your immediate mission. The added depth makes the Net feel like a living, breathing ecosystem, still stylized, of course, but more engaging than before. Exploring foreign networks and navigating how different regions handle the Net adds welcome texture to the game’s setting.

Character development

Lan and MegaMan continue to develop their close bond, and we also see more from supporting characters like Dex, Yai, and Chaud. The character writing is still light, but there’s a warmth and familiarity to the cast that makes every encounter enjoyable.

Emotional impact

While not as emotionally complex as later titles in the series, there are moments of genuine tension and stakes. The narrative is confident and surprisingly mature in places.

Rating for story and setting

I have visited multiple aspects of the story and after some thought and objective thinking, I rated the story and setting with an 7.5

Gameplay and mechanics

Core gameplay mechanics

Battle Network 2 takes the excellent combat base of the first game and layers on a ton of improvements. The biggest gameplay addition is the Custom Style system, which lets you customize MegaMan’s fighting approach based on your habits. It’s a welcome mechanic that personalizes playstyle more than ever before.

Real-time grid combat remains a blast. The addition of Styles means you can lean into defense, charge shots, chip focus, or elemental builds. It’s fun to experiment and encourages varied approaches.

Difficulty and balance

There’s a noticeable leap in balance. Overpowered folders are less common… unless you discover Gater. And then, well—everything breaks. Gater is a combo of three chips that freeze time and deal 900 damage. You can get it early. Facing Gateman near the start of the game lets you start building it within a few hours. What were they thinking?

Pacing of the game

The story moves at a faster pace than the first game, with less backtracking and better dungeon design, until the final area, but we’ll get to that.

Innovation and uniqueness

The Style system is brilliant. Combined with chip code improvements and more refined virus designs, this game feels like the series truly coming into its own.

Controls and user interface

Responsive and clear. The folder system is better explained, chip management is smoother, and navigation menus are snappier.

Microtransactions

None. Everything is earnable, as it should be.

Rating

Graphics and art style

After combing through many of the mechanics, the pacing and other factors of this game, I rated the gameplay and mechanics with an 8.

Quality of graphics and art direction

Visually, the game builds on the original’s blueprint with more polish and variety. New viruses look creative (and sometimes completely absurd), and the animations feel smoother. The world itself is more colorful and has more personality.

Sharper, cleaner sprites and more environmental flair help make the game feel more alive. The boss Navis in particular have some very cool designs.

Technical performances

 Solid performance all around. No noticeable lag or visual bugs during battles.

Environment and design uniqueness

New areas include foreign networks, more diverse city zones, and unique dungeons. It adds a nice variety to exploration.

Rating

It took me some time to give the graphics and art style an objective rating. There are many things to consider, but ultimately, I rated this section with a 7.5

Sound and music

Music score and how it contributed to the game

The soundtrack slaps again. Capcom’s composers deliver an energetic, synth-heavy score that feels at home in the digital world. Each area has its own theme, and some of the boss tracks stand out as absolute highlights.

Sound effects quality

Attacks have good feedback, from zappy electricity to booming bombs. Chip activation sounds are as satisfying as ever.

Voice Acting

None, but not missed. The retro charm of the GBA sound palette fills the space just fine.

Rating

After a lot of consideration, I rated the sound and music section with an 8.

Replayability

Game Length and content volume

This entry offers way more post-game content than the first. From rare chip hunting and rematching bosses to completing the chip library and messing around with different Styles, there’s a lot to keep you busy. And while Gater might trivialize combat, it’s also just fun to break the system once you’ve earned it.

Extra Content

Several optional bosses, chip traders, and hidden challenges across the Net. Also, abusing the chip trader in various ways.

Replay value

High. The Styles encourage replays, especially if you want to try a different approach.

Rating

After thoughtful consideration, I decided to rate the replayability and game length of Megaman Battle Network 2 with an 8

Suggestions and comparisons

Suggestions and feedback

Balance Gater. Please. It’s hilarious but also completely broken. Also, maybe rework that final dungeon, teleporter mazes are no one’s idea of fun.

Comparisons

Compared to Battle Network 1, this game is a leap forward in every category. It sets the foundation for the greatness of BN3 and beyond, well, except a certain entry. Think of this as Mega Man Battle Network’s Mega Man 2, the refinement sequel.

Personal experiences and anecdotes

There are moments you remember for their sheer absurdity. For me, nothing beats the scene where Lan gets blasted with 100,000 units of radiation and walks it off like it was a mild sunburn. I couldn’t stop laughing. It was so baffling and over the top that it almost keeps me up at night. And yet… that’s what makes this series so special: the mix of cool sci-fi and campy nonsense.

That said, the final dungeon maze tested my patience. Warping puzzles have never been fun, and BN2’s final stretch is like a love letter to frustration. Still, I left the game smiling. Even with its quirks, it’s a standout experience.

Rating

Taking in all the personal experiences with Megaman Battle Network 2, I give it a personal rating of 8.

Last words

Pros

Cons

Mega Man Battle Network 2 is where the series begins to show its true potential. It’s fun, thoughtful, and packed with improvements. While it’s not perfect (thanks, Gater and teleporters), it feels like a game made with love and player feedback in mind. For fans of tactical action RPGs, or anyone making their way through the series like I am, it’s an essential entry.

FINAL RATING

7.8/10

7.8

Please let me know what you think of Megaman Battle Network 2 in the comments!
I hope you enjoyed reading this review, I hope to see you in the next review!
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18 thoughts on “Megaman Battle Network 2 review”

  1. Avatar

    With playing in the smartphone, I imagine your face as close as 2-3 cm off the screen. But with all the improvements for sure it was worth the trouble. 😉

  2. Avatar

    This looks like a Mega Man installment that I would actually enjoy. I’m no good at all in jump’n’run games and the likes. But this battle system seems like something I might enjoy. Thanks for showing it.

  3. Twigas_Hobbes

    I’m not quite sure if it’s my go to game. I think I’d have more fun in the original MM gameplay style, despite of maybe more frustration 😅

  4. Vibe

    I was really fascinated to learn that this came out within a year of the first title and had made many improvements over its predecessor 🙂

  5. Avatar

    It’s nice to know that BN 2 is even better than the first. BN plays quite a part in my childhood memories.

    And the fact that it’s also replayable? Nice !

  6. Avatar

    I like review! This gameplay and music are awesome in this game. Megaman 2 fits for me, but at first it will be hard to get used to this kind of gameplay.

  7. Avatar

    ha! The Android GBA emulation screenshot brings me back. And Battle Network was one of the ones I played during that time, better this than the mainline Mega Man games on a touchscreen. Always nice to look back on a retro game like this with nostalgia factor.

  8. Ilan Vertone

    I know it’s to prevent the buttons from covering the screen, but I personally still find it a bit off to playing an emulated GBA game with a vertical screen… 😅

    Thanks a lot for covering this game! 😄

  9. Nicole

    I’m glad they put lots of thought into important improvements in this game! Series like this can sometimes easily get away with just making it the same game with little change, knowing fans will still buy it, but they made sure it was even more enjoyable and fun which is genuine and amazing to see!

  10. Delicious Bacon

    I love the UI elements and the font style lol. Always loved the GBA games because of that.

    Haven’t played the Mega Man games, though.

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